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Stonebloom

Stonebloom

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Devlog

  • Devlog #1: Designing the "Four-Directional Split Damage" System
    September 08, 2026 by CoffeeK_Studio#gamedev, #indiedev, #game-design, #strategy, #board-game
    When fusing the spatial tension of Go (The game of surrounding territory) with the asymmetrical tactics of Shogi (Japanese Chess) into a 10-minute digital duel, the biggest challenge was how to transl... Continue reading
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