<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Stonebloom Devlog - itch.io</title><link>https://coffeek-studio.itch.io/stonebloom</link><description>A fast-paced, 10-minute-per-match strategy prototype fusing the essence of video games with Go and Japanese chess(Shogi)</description><item><guid>https://coffeek-studio.itch.io/stonebloom/devlog/1657173/devlog-1-designing-the-four-directional-split-damage-system</guid><title>Devlog #1: Designing the &quot;Four-Directional Split Damage&quot; System</title><link>https://coffeek-studio.itch.io/stonebloom/devlog/1657173/devlog-1-designing-the-four-directional-split-damage-system</link><pubDate>Tue, 08 Sep 2026 22:49:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When fusing the spatial tension of Go (The game of surrounding territory) with the asymmetrical tactics of Shogi (Japanese Chess) into a 10-minute digital duel, the biggest challenge was how to transl...</p>]]></description></item></channel></rss>